
- #ANDROID STUDIO EMULATOR 2.0 NOT WORKING MAC ANDROID#
- #ANDROID STUDIO EMULATOR 2.0 NOT WORKING MAC WINDOWS#
For upcoming system images, the emulator now supports Hardware Composer 2.0.Fixed issue where virtual scene camera was blank because emulated device state would be initialized improperly from snapshot if an AR macro was playing while that snapshot was saved.Fixed crash that happened in certain patterns of saving and loading snapshots from the snapshots UI in recent Q system images.This can possibly address some crashes and race conditions. Fixed missing initialization of RCU in HAXM vCPU threads.
#ANDROID STUDIO EMULATOR 2.0 NOT WORKING MAC WINDOWS#
Fixed a long-standing issue with the Windows emulator where sub-processes (such as adb commands) failed to start if the username had spaces in it.Fixed incorrect usage of SO_REUSEADDR.We now explicitly configure MESA_RGB_VISUAL to avoid this. On some remote desktop setups, it was possible to get a black screen when launching the emulator on Linux.The emulator now retries to launch multiple instances 3 times over 3 seconds in that case. To improve reliability of multiple emulator instances, if launching multiple instances of the emulator with -read-only, sometimes the previous writable emulator instance is not yet done cleaning up stale files.Linux: For convenience with CI setups, added command line option -stdouterr-file to redirect both stdout and stderr to a file.
#ANDROID STUDIO EMULATOR 2.0 NOT WORKING MAC ANDROID#
Linux: We have found that on certain host kernels, the guest Android kernel can error out and exit in KVM with a "hardware error." We now abort() the emulator when this happens in order to increase debuggability (previously, it just hung). We now add more logging and printing whenever OpenGL or hypervisor initialization fails. On Android Q system images, we now bump the minimum RAM size to 2 GB. We are now able to build the Linux emulator with ThreadSanitizer (TSAN), which can easily uncover flaky or "unreproducible" bugs. Fixed a few hard-to-reproduce crash and freeze issues on launch that happened due to Qt losing signals or having flaky inconsistent states on startup. Added more diagnostic info to the Bugreport UI and made emulator bugreports available from the console via. Fixed display issue in Q system images with snapshots where the notification shade's geometry was rendered with an improper instance divisor setting. Added support for the OpenGL ES extensions GL_EXT_texture_format_BGRA8888 and GL_APPLE_texture_format_BGRA8888 if supported on the host. glReadPixels GL_IMPLEMENTATION_COLOR_READ_TYPE will now use the host GPU's result instead of an emulated one, which can fix issues with images/assets not showing up because of improper format for readback. Fixed GL error on host in glTexSubImage2D when updating certain gralloc buffers (with format RGB 565, RGB10A2, RGB(A)16F). Fixed out of bounds memory access when processing compressed textures. Added performance monitoring environment variables SHOW_PERF_STATS=1 and ANDROID_EMU_TRACING=1. This provides a quick way to diagnose if the emulator seems to be using too much CPU or RAM. This is not applied to system images with API level Settings > Advanced > Performance Stats. adb shell settings put screen_off_timeout 214783647. To address CPU usage, we now run the following ADB commands on a cold boot when det ecting boot complete:. Instead, we use the platform's native windowing libraries to do so.
We no longer use Qt libraries to get the monitor dimensions as it is unreliable.
To address issues with some Linux installs containing incompatible versions of some Qt dependent libraries, we now package libfreetype, libsoftokn, libsqlite3, and libxkbcommon with the emulator. Worked around crash in Qt's libpng decoding when starting certain system images we now use our own copy of libpng to decode PNG images.
adb emu avd hostmicon, adb emu avd hostmicoff: Control whether host audio input is used. -allow-host-audio: Microphone activated on startup. We also provide a command line and console command for toggling:. To pass through host audio data, there is now a toggle in the UI: Extended Controls > Microphone > "Virtual microphone uses host audio input". Host audio is now blocked from being passed to the emulator. The major Marble-related changes follow. At the same time, we've continued to address general emulator quality issues. We've also introduced quality-of-life changes that make it easier to work with the emulator in a wider variety of environments. The major area of effort was dedicated to reducing resource usage of the emulator, especially CPU usage at idle. We've made several changes to the emulator that are quality-oriented. Emulator CI: Docker Scripts for Linux Emulator.